We, the founding fathers of the mercenary guild, have banded together to form 
  a guild for mercenaries. All associated with the Guild, be they member or patron, 
  doth, upon reading and signing this document, agree to follow all policies, 
  guidelines and rules outlined herein...
Article 1 - Joining 
       A. Members - 
 
   1. All those who qualify can join the Guild. Since this is a mercenary company, 
    the Guild reserves the right to discriminate on the basis of sex, color, creed, 
    attitude,handicaps, veterans, nationality, race and whomever else we choose 
    not to accept.
    2. To join the Mercenary Guild, thee must pay the membership dues Consisting 
    60 silver (or 3 gold pieces) per year to become a bonded fighter. To become 
    a freelance fighter, thee must pay 40 silver (or 2 gold pieces) per year. 
    Thee can pass muster and pay at the Guild hiring hall in a town near you. 
    
    3. If thee is judged unfit, thee is unfit. Go bother someone else. 
    4. We do not guarantee that thee will survive with us. If thee dies, thee 
    should have moved faster. 
    5. The Guild doth reserve the right to terminate your membership at any time 
    (but we dont like doing it so dont make us). 
  
      B. Patrons - 
 
   1. All patrons to the Mercenary Guild will be accepted on a ten week trial 
    basis. If, if that time, thee does anything we do not like, we will walk from 
    the
    contact. If we walk, half of thy money will be returned to thee. 
    2. All payments to all Guild fights will be within thirty (30) days at the 
    end of the battle. Extenuating circumstances will be considered on a case 
    by case basis. 
    3. We do not guarantee that our Mercenary Companies or individual Fighters 
    will win thy battles for you. By reading this disclaimer, thee agrees not 
    to hold the Guild liable for the outcome of thy battles. 
    4. To become a patron, thee must post a 1,000 gold piece bond with the Guild. 
  
  
a. If thee does nothing wrong, then the monies will thusly be rolled over 
      to the next year. 
      b. If thee is fined, the fines will be taken out of the bond first and thee 
      has to pay whatever is left. Then thee will have to post bond again. 
      c. If we terminate your agreement with us thee will receive the bond back 
      if thee is in good standing with us. If not, thee will forfeit thy bond.
  
Article 2 - Companies - A company is the largest that the Guild will provide 
  in terms of available fighters 
       A. Freelance Companies - 
   1. Freelance companies fees per year are 500 gold pieces to the Guild. 
    2. If a freelance company is captured, the patron pays the ransom fees 
    3. Freelance companies can work with bonded companies 
    4. Bonded mercenaries are allowed to go with a freelance company however the 
    reverse is not true. 
    5. The fee for using a freelance company is set by the Captain of the company. 
  
      B. Bonded companies - 
 
  
    1. Bonded company fees are 1000 gold pieces per year. 
    2. If the company is captured, the ransom is paid by the Guild. 
    3. Bonded companies can work with freelance companies. 
    4. Bonded mercs cannot work for a freelance company but freelancers can be 
    accepted to a bonded company. 
    5. The fees for using a bonded company are set by the Captain however the 
    minimum is outlined here 
  
   
    a. Short term (3-6 months) - minimum 2,000 gold pieces to be paid as either 
      half refit and half gold or gold only. 
      b. Medium term (6 months-1 year) - minimum 4000 gold pieces and must pay 
      for housing. 
      c. Permanent - 6,000 per year plus upkeep. 
  
   6. The Captains word is law however disputes between either patron 
    or mercenary can be brought to the Guild for mediation. 
Article 3 - Rules and Regulations 
       A. Bonded/Freelance Mercenaries 
 
  1. All mercs will obey the laws of the town that they are in. 
    2. All mercs will honor surrender flags from another Guild company or a standing 
    army. Guerrilla fighters are not included in this. 
    3. Dues will be paid on time or the merc will be removed. 
    4. The Captains word is law. 
    5. If thee must separate from thy company, thee must do so on the off season 
    and not while promised to either short or long term contract. Permanent assignments 
    are not included in this. Thee can, however, retire at any time, never to 
    work for the Guild again. Extenuating circumstances will be considered. If 
    thy leaves on short or long term contract, be aware that most companies will 
    consider thee a deserter unless proven otherwise by the Guild. 
  
   
    a. If over half of the officer corp. is disabled, then thee can server 
      thy contract with no penalties. 
      b. If thee hath not been paid thy far wages within 3 months of them being 
      due, thee can server thy contract. 
      c. If thee is wounded in combat, thee can server thy contract. 
  
   6. All disputes between Captain and merc will be mediated by the Guild if 
    necessary. 
    7. Deserters can be shot or hung. 
    8. No fighting amongst thyselves unless it is training. 
    9. Thee must keep your Guild badge on thee at all times. 
      B. Patrons - 
  
    1. All patrons will pay dues on time 
    2. Patrons will pay ransom demands for freelance companies/fighters or be 
    fined by the Guild 
    3. We reserve the right to refuse service to any without a duly notarized 
    contract signed by the payee and the Captain of the company. 
    4. Companies decide whom and what they will work for. 
    5. The Guild will mediate all disputes between Company and Patron and all 
    judgments will be final. 
    6. All fines will be paid promptly. 
      C. Companies -
  
    1. The Captain can set any rules and regulations that will not conflict with 
    the ones outlined here. 
    2. Pick and choose thy battles carefully. 
    3. Thee has the right to refuse a patron at any time before the contract is 
    signed. 
    4. If the contract is signed, thee will fulfill it. If not, and the extenuating 
    circumstances do not warrant thy actions, thy company will be disbanded and 
    all monies forfeit. 
    5. If over half of the officer corp. is disabled, thee can walk on the contract 
    as a hopeless cause. 
      D. Hopeless causes - we reserve the right to 
  tell our companies to walk on ANY contract that we deem as a hopeless cause. 
      E. Deities - the Guild has no official policy 
  on what people worship. In fact, we don't care other than to state that thee 
  will follow the company guidelines regarding worship.