Myrddin Keep
- Wulf's Den
- Myrddin Keep Home
- Myrddin Keep Links
- About Myrddin Keep
Site
- The History
- Religion
- Character List
- Employment
- Currency
- Royal Household
- Court Functions
- The Guilds
- Travel Info
- Staff Conduct
- Player Conduct
- Myrddin Keep Staff
- Kethryn
Writing
- Seeking Answers
- A Discovery and a Memory
Myrddin Pictures
- Myrddin Lands
- King of Myrddin
- The Queen of Myrddin
- Myrddin's Heraldy
- Arch Prelate
- Keth's Heraldry
Contact
- Under Construction



Court Functions of the Monarh's Court

The duties of the full Monarch Court are carried out in the grand Throne room of the Palace, where the Monarchs are seated on a dais with red silk covering the walls. If the castle is in danger of being overrun, the council is under orders to remove immediatly to our neighboring Kingdom and staunch ally, Zypher. The functions of this council are:

POLICY ADVICE: Foreign policy, military leadership, Church affairs, and resolution of disputes between Nobles are the domain of the Monarch's government. Proposals are drawn up by the relevant Court Council, then presented to the whole Court in the Throne room. The Monarch then takes advice on the particular proposal, be it a treaty, appointment, declaration of war, etc. Once the Monarch has gotten the mood of the Court, he or she should summarise the discussion and announce a consensus which he or she is bound by tradition, not law, to carry out. If the debate is particularly heated and unlikely to be resolved, the Monarch will call a for a vote, where the whole Court moves to opposite sides of the Throne room to indicate their vote for or against the proposal. Again, the Monarch Throne is bound by tradition to accept the decision of the majority.

JUDICIAL: The Court is the highest court of appeals in the Kingdom, and anyone in Myrddin, who feels wronged by the verdict of his or her ruling knight in the local manor court, has the right to travel to Myrddin Keep and petition the Court to hear his or her case. Lords and Ladies of the Court Council volunteer to argue on behalf of the accused, with his or her consent. The case against the accused, meanwhile, is taken up by another noble of the Court Council. Both sides may call witnesses, and question them before the whole Court. The verdict is made when both sides have made their final arguments, and a vote is called. At a division, the whole of the Court moves to opposite ends of the Throne room, indicating a vote of guilt or innocence. Generally, the Monarch will abide by the majority decision, and the Monarch will then proclaims the sentence.

AUDIENCES: One need not be a convicted criminal to have access to the Court. Anyone in Myrddin may approach the Palace for an audience before the Court, to express a grievance or bring something to their attention. Time is limited, though, and often the whole Court will be unable to hear out the audience, so several Lords and Ladies of the Court will meet with the visitor in a salon or drawing-room off the Throne room instead. Sometimes, these audiences are not voluntary: A Myrddinian, usually a knight or priest, will sometimes be summoned before the Court to answer questions about his or her administrative activity. This is not a trial, merely a hearing, where the summoned must justify his or her actions.

AWARDS: The Court encourages heroism among its soldiery, as well as learning and innovation among the citizenry, by presenting a range of Military Commendations and Civilian Awards.